Devlog: Nokandu Update 0.1 - December 10, 2022
Nokandu » Devlog
This is my very first game update devlog! Below I've outlined the changes made in the past week. If you have any comments or want to see me add/change/remove/fix something PLEASE LET ME KNOW. I'm desperate for playtesters at the moment, any feedback is much appreciated.
Bug fixes:
- Debugged save system: Fixed issues with save plugin, where the animation override controller of Gear scriptable objects couldn't be saved
- Fixed a bug with Jules and Quincy goal complete (wasn't deleting NPC from camp).
- Fixed load/save issues with NPC dialogue (correct dialogue wasn't always loading).
- Fixed a bug with goals not saving/loading correctly.
- Fixed a bug with player stat bars not instantiating/loading correctly in build (issue with tags used incorrectly).
- Fixed Mealkit and Compost gameObject had no sprite.
- Fixed a collider for some wreckage.
- Fixed seed rack interactable game object code.
- Fixed bug with workbench not closing on walk away.
- Fixed bug: Plants provided double fruit on harvest.
- Fixed bug with placing interactables not working.
- Fixed issues with MachineUI: time no longer pauses on menu so you can walk away to close menu, progress starts as soon as there are enough resources, should be able to remove resources before progress completes to halt progress and get your input resources back (but will reset progress to zero).
System Changes:
- Changed how gear is equipped to not save the animation controller, instead all animation controllers are assigned in a list to the corresponding gameobject and matched to the gear when equipped.
- Changed town progression from level of town (amount of NPC's recruited) to more specifically match the NPC's recruited (each NPC has a specific dwelling).
- Refactored stat bar scripts (consolidated meter control scripts: those that control player stats (health, thirst, hunger), machine progress, and tool durability.
- Changed how shovel detects where to dig (now digs where mouse is instead of raycast from player position)
- Changed hole collider.
- Changed how crops save and load.
- Changed how crops growth timeline works.
- Had to refactor code so that game starts smoothly once intro scene ends.
- Had to disable RETURN key when default UI is not active.
- Moved HelpUI (tips at top of screen) to OnScreen default gameobject so that is disabled when screenUI is turned off.
- Tweaked narrative UI display settings.
- Removed Awake function from all slots and have script that populates those slots instantiate them onStart.
- Cleaned up Item parent script (removed unnecessary methods).
- Deleted blueprint slot, drafting table, deep drill, tumbler, radio, and well.
Gameplay changes:
- Updated on-screen notifications to consolidate if repeat messages.
- OnLoad: Player now placed where they were standing when saved.
- Decreased player thirst amount (to make drinking do more per sip) and passive thirst decrease.
- Added scrap → ingot smelter recipe.
- Added some randomness to seedrack amount of seeds received per fruit.
- Added new intro scene that plays on NewGame, shows short story of how you arrived.
- Added a text pop-up on death and when you unlock the market.
- Added marketplace design to the rehabbed town hall and updated prefab colliders.
- Added new pause menu art.
- Added new market UI art and code to support the new layout.
- Removed some recipe books from the game (either removed from game because they have no purpose at the moment or added to the market store as something to buy).
- Recipe books given as reward for Lani and Mae quest (seed rack and dew net).
- Reduced amount of water in water tanks from 25 to 10
Visual Highlights from the update:
Files
NokanduPCBuild.zip 78 MB
Dec 10, 2022
NokanduWebBuild.zip Play in browser
Dec 10, 2022
Nokandu
If you can't survive alone, thrive together
Status | In development |
Author | Bumblebean Games |
Genre | Role Playing, Survival |
Tags | 2D, Farming, Pixel Art, Sci-fi, Singleplayer, Space |
More posts
- Devlog: Nokandu Update 0.1.3 - January 16, 2023Jan 16, 2023
- Devlog: Nokandu Update 0.1.2 - December 22, 2022Dec 23, 2022
- Devlog: Nokandu Update 0.1.1 - December 16, 2022Dec 16, 2022
- Nokandu- First DevlogNov 29, 2022
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