Devlog: Nokandu Update 0.1.2 - December 22, 2022


This week is getting cut short as I see family for the holidays but Monday-Wednesday I focused on implementing some of the feedback I got from the playtesting event over the weekend. Initial useability was still too confusing so I focused largely on better integrating how-to steps in the start scene.  Some additional highlights: The axe now works, there's a goalComplete animation (not sure I love it but I'm glad I built something in),  new goal: Set up Camp. 

Hope you enjoy!

Bug fixes:

  • Fixed bug with WebGL compression issue (I think/hope)
  • Fixed bug where goals could be activated multiple times
  • Fixed bug where pressing ‘M’ or ‘G’ when prompted by the drop down goal frame would not open the goal menu
  • Fixed axe/chopping script and interaction with Bluevine Bush

System changes:

  • Tweaked system code so interacting with interactables returns a bool (if interaction is successful or not)
  • Tweaked system code so on SPACE click if interact returns false continue on to use item (before just returned if any interactable was detected)
  • Changed when EscapeCrater goal is marked as complete
  • Goal: Escape Crater doesn’t activate until user has finished reading HelpUI at top of screen
  • Added function to SPACE where if in dialogue SPACE will continue the dialogue instead of re-interacting with the NPC
  • Goals now activate at the end of the dialogue that initiates it instead of the beginning to fix animation issue with goal activation menu animating over dialogue
  • Support for wet foods to increase thirst

Gameplay changes:

  • Added in-game tutorial text to StartScene
    • 3x colliders to interactables telling player to Press ‘E’ or SPACE to interact
    • 2x empty colliders that tell player how to scroll and use item
    • 1x collider to canteen to tell player how to pick up items
  • Changed HelpUI text at top of page to only discuss UI help, added highlight to draw more focus
  • Added frame and text that follows cursor when hovering over one of the default screen buttons that tells player what menu it opens and shortcut key to open
  • Added buttons to the belt inventory that display the contents when the mouse cursor is hovering over
  • Added 2x new items: Bluevine and Tooth (both dropped by bluevine bush)
  • Added notification to axe/pickaxe use on an interactable (not rock) that they need a multitool to interact
  • Added goal: Set Up Camp
  • Added new GoalComplete/Accomplishment animation
  • Removed all mention of the market, now surprise for player
  • Redesigned tower house to match new native building material: 'tooth' (other buildings hopefully to follow)

Visual Highlights:

Tooth  

Files

NokanduWebBuild.zip Play in browser
Dec 23, 2022

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