Devlog: Nokandu Update 0.1.2 - December 22, 2022
Nokandu » Devlog
This week is getting cut short as I see family for the holidays but Monday-Wednesday I focused on implementing some of the feedback I got from the playtesting event over the weekend. Initial useability was still too confusing so I focused largely on better integrating how-to steps in the start scene. Some additional highlights: The axe now works, there's a goalComplete animation (not sure I love it but I'm glad I built something in), new goal: Set up Camp.
Hope you enjoy!
Bug fixes:
- Fixed bug with WebGL compression issue (I think/hope)
- Fixed bug where goals could be activated multiple times
- Fixed bug where pressing ‘M’ or ‘G’ when prompted by the drop down goal frame would not open the goal menu
- Fixed axe/chopping script and interaction with Bluevine Bush
System changes:
- Tweaked system code so interacting with interactables returns a bool (if interaction is successful or not)
- Tweaked system code so on SPACE click if interact returns false continue on to use item (before just returned if any interactable was detected)
- Changed when EscapeCrater goal is marked as complete
- Goal: Escape Crater doesn’t activate until user has finished reading HelpUI at top of screen
- Added function to SPACE where if in dialogue SPACE will continue the dialogue instead of re-interacting with the NPC
- Goals now activate at the end of the dialogue that initiates it instead of the beginning to fix animation issue with goal activation menu animating over dialogue
- Support for wet foods to increase thirst
Gameplay changes:
- Added in-game tutorial text to StartScene
- 3x colliders to interactables telling player to Press ‘E’ or SPACE to interact
- 2x empty colliders that tell player how to scroll and use item
- 1x collider to canteen to tell player how to pick up items
- Changed HelpUI text at top of page to only discuss UI help, added highlight to draw more focus
- Added frame and text that follows cursor when hovering over one of the default screen buttons that tells player what menu it opens and shortcut key to open
- Added buttons to the belt inventory that display the contents when the mouse cursor is hovering over
- Added 2x new items: Bluevine and Tooth (both dropped by bluevine bush)
- Added notification to axe/pickaxe use on an interactable (not rock) that they need a multitool to interact
- Added goal: Set Up Camp
- Added new GoalComplete/Accomplishment animation
- Removed all mention of the market, now surprise for player
- Redesigned tower house to match new native building material: 'tooth' (other buildings hopefully to follow)
Visual Highlights:
Files
NokanduWebBuild.zip Play in browser
Dec 23, 2022
Nokandu
If you can't survive alone, thrive together
Status | In development |
Author | Bumblebean Games |
Genre | Role Playing, Survival |
Tags | 2D, Farming, Pixel Art, Sci-fi, Singleplayer, Space |
More posts
- Devlog: Nokandu Update 0.1.3 - January 16, 2023Jan 16, 2023
- Devlog: Nokandu Update 0.1.1 - December 16, 2022Dec 16, 2022
- Devlog: Nokandu Update 0.1 - December 10, 2022Dec 10, 2022
- Nokandu- First DevlogNov 29, 2022
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