Devlog: Nokandu Update 0.1.1 - December 16, 2022
Nokandu » Devlog
This week I focused on initial usability for a player because I'm bringing this to a playtesting event in Chicago this evening. If you have any questions or comments please let me know and I hope you enjoy!
Bug Fixes:
- Fixed save system bug where there was no default value if a key did not exist in GameManager script
- Fixed bug where harvested/deleted crops loading as full plants
- Fixed bug with TAB menu pack slots where couldn’t place an item in an empty slot and if exit out of menu when moving item would crash the moving item script
- Fixed bug where Canvas input was enabled during the intro story
- Fixed bug where on Market unlocked, active NPC would not get deleted from camp
- Fixed bug with Alex dialogue wrapping on itself
Gameplay Changes:
- Added new Goal dropdown menu to make clearer the objectives (new code and art)
- Added 2x cursors (default, can interact with something) and code to support
- Added new goal: Escape Crater (for more early game direction)
- Added new goal: Find Survivors (for more early game direction)
- Added onScreen buttons to open Pack, Library, Crafting, and Goals– new art, code, and animation
- Added support for number pad scroll through inventory (Pressing 0-9 will highlight that inventory slot)
- Added dowse animation and code to support
- Added new MARVIN/Goal UI art and animation
- Added sprites for storage container to show when empty versus full
- Added animation for water tank (and tweaked design) to better show is a water tank
- Added description for multitool book and shortened book descriptions for smelter and refiner
- Added more trees to forest (of types 2 and 3)
- Added more function to SPACE click (item left click)
- Added sprite light to top of cindersack tree
- Added 2x sounds: OnFind NPC and OnCompleteGoal
- Added exit buttons to the following UI(MarvinUI, TabMenu, Store, MachineUI, CraftingUI, NarrativeUI)
- Removed shovel recipe book from Lani camp and made it part of initial dialogue instead
- Changed brick book in start scene to scrap (trying to remove books from environment)
- Tweaked Farm tomato count goal in goal and dialogue (from a mismatch of 5/20 to 10)
- Changed Mae goal from 3 to 2 days (for the sake of playtesting)
- Added brick recipe book to quincy dialogue 3 and added 2x dialogue blocks to support
- Edited Quincy dialogue because bone cave doesn’t exist in current version and some dialogue blocks too long
- Tweaked Alex dialogue 1 because 1x dialogue block too long
- Tweaked Mae dialogue 1 because 1x dialogue block too long
- Farming tutorial now in Lani goal description instead of big text pop up
- Removed crafting tutorial popup (too much text, trying to guide players with visual cues instead)
- Change “Find Magazine” Goal name to “Recover Magazine”
- Changed helpUI to include new hotkeys
- Spread out the village
- Tweaked Lani site to shed more light on character
- Changed Start scene ground texture
- Tweaked the tilemaps for forest and bone yard
- Removed canteen from OnStart inventory, made it an item to get picked up in Start scene
System Changes:
- Change light order of bluevine bush arm light from 0→1, bluevine area light from 0→-1, and ember grass bulb light from 0→2 to stop flickering issue
- Tweaked transparent collider of rocks
- Changed prefab of all rocks, bluevine bushes, and ember grass default Z coordinate from 40 to 0
- Create keycode shortcut to open the library and the crafting menu
- Created a new PlayerInput script to control all input regarding the in game character
- Tweaked SPACE priority, now 1) Interact with something nearby 2) LeftClick with highlighted Item
- Tweaked SPACE code so that when item=shovel if the player is nearby a hole instead of deleting that hole will dig a new one
- Changed each building upgrade from a sprite switch to a prefab switch
- Tweaked Fade script and animation to be less intensive and more smooth
- Changed trio house and tower house game objects to better pivot (now multiple game objects
- Tweaked Skull pivot
- Edited hole and seed script so that seed method is no longer called on plant, hole does all the work
- Removed "Save" button in pause menu and automatically save when exit (to fix issues with save system)
- Removing “Continue” Game option from WebGL builds, only available on PC builds
Visual Highlights:
Files
NokanduWebBuild.zip Play in browser
Dec 16, 2022
NokanduPCBuild.zip 81 MB
Dec 16, 2022
Nokandu
If you can't survive alone, thrive together
Status | In development |
Author | Bumblebean Games |
Genre | Role Playing, Survival |
Tags | 2D, Farming, Pixel Art, Sci-fi, Singleplayer, Space |
More posts
- Devlog: Nokandu Update 0.1.3 - January 16, 2023Jan 16, 2023
- Devlog: Nokandu Update 0.1.2 - December 22, 2022Dec 23, 2022
- Devlog: Nokandu Update 0.1 - December 10, 2022Dec 10, 2022
- Nokandu- First DevlogNov 29, 2022
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